Generations: 1
The Game of Life is a 'cellular automaton' invented by Cambridge mathematician John Conway in 1970. The board contains of cells which will live, die or multiply, depending on the rules. Depending on the initial layout of the grid, the cells may form various patterns as the game advances.
If a cell is alive: If it has only 0-1 alive neighbors, it dies, representing underpopulation. If it has 2-3 alive neighbors, it lives on to the next generation. If it has more than 3 alive neighbors, it dies, representing overpopulation.
If a cell is dead: If it has exactly 3 alive neighbors, it becomes a live cell, representing reproduction. Otherwise, it remains dead.